Vigilante 8: 2nd offense dreamcast
Misc: Select Force 15 bit framebuffer updates.įrom what I understand when I was interchanging my parts with different builds of GPU plugins, Vigilante 8: 2nd Offense struggled with buffering when multiple objects were on screen.
#Vigilante 8: 2nd offense dreamcast full#
Textures: Texture Quality:B8 G8 R8 A8 - Slightly Faster with some cards Texture filtering: 6: Extended + Smoothed Sprites Hi-Res Texture: 2: Stretched (filtering needed) Gfx card vram: 1024 MBytes (It would only go up that high)įramerate: I left everything unchecked except FPS limit at 200Ĭompatibility: Off-Screen drawing: 4 Extended -Can Cause Garbage Framebuffer textures: 3: Gfx card buffer & software Framebuffer Access: 4: Full software drawing (FVP) check Alpha MultiPass Resolution & Colors: Resolution: 800 x 600, Color Depth 32Bit This is not a total fix as loading screens still wonk out so please do be aware that there will still be flashing onscreen when a loading screen pops up.Įmulator: ePSXe 2.0.2 os: SCH-1001 GPU Plugin: Pete's PSX OpenGL (one of the plugins that comes with the DX7 plugins.) I'll post the way I solved the problem first then go on some spiel for my affection toward this game I want to post this information because I can't find any other forum or place that has a fix for this game and it took me nearly a week of working with different GPU plug ins and builds of ePSXe to finally get it to work. Please feel free to remove this if I do accidently break the rules.